A null result doesn’t mean a failed experiment I came into Rogue One: A Star Wars Story already a little bit salty. A child of the ‘90s, I have bitterly complained that I already knew the story of stealing the Death Star plans. In fact, I did it – I played that video game and the several that came after it, embodying the mercenary-cum-Rebel-hero Kyle Katarn, working with his partner Jan Ors to get the schematics to the Rebellion and then disrupt the Dark Trooper project. The game was Dark…