Conundrum

I made a pretty bold promise in Throw It Against the Wall* a little while ago. That was that 2012 is the year I make a video game. I really thought I had it figured out. I wanted to finish and put to rest an idea that’s been kicking around since, probably, seventh grade. It’s evolved since then, but the core of it has always been the same. A story about relationships in wartime, about disparate definitions of right, about making tough choices and taking terrible, necessary action that you know…